Animation_Environment/Context Modelling

To achieve a hype-realistic affect for the final animation, I set about modelling the surrounding context and creating the subsequent textures maps as per my animatic storyboard.


Subsequent camera views and angles were set according to the animatic.

  • Abandon London City Airport Scene:



Close-up of Plane:

(- Rusty texture will need to improve for close camera scenes)



The animation process involved unwrapping the texture from the model and importing the subsequent texture into Photoshop in order created the desired derelict and abandoned appearance.


This slideshow requires JavaScript.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: