Animation_Environment/Context Modelling

To achieve a hype-realistic affect for the final animation, I set about modelling the surrounding context and creating the subsequent textures maps as per my animatic storyboard.


Subsequent camera views and angles were set according to the animatic.

  • Abandon London City Airport Scene:



Close-up of Plane:

(- Rusty texture will need to improve for close camera scenes)



The animation process involved unwrapping the texture from the model and importing the subsequent texture into Photoshop in order created the desired derelict and abandoned appearance.


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