Animation_Environment/Context Modelling

To achieve a hype-realistic affect for the final animation, I set about modelling the surrounding context and creating the subsequent textures maps as per my animatic storyboard.

Plane_Render

Subsequent camera views and angles were set according to the animatic.

  • Abandon London City Airport Scene:

Plane_Render_03IMG_013

 

Close-up of Plane:

(- Rusty texture will need to improve for close camera scenes)

Plane_Render_02IMG_001


Process… 

The animation process involved unwrapping the texture from the model and importing the subsequent texture into Photoshop in order created the desired derelict and abandoned appearance.

Capture_01

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